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→ Coaching is a question-based enlightening, inspirational
and
→ energizing process by a coach
to orient a player to the realities of a situation and
to help the player
→ achieve desired → goals.

***

→ Achievement-focused Self-Coaching: 6W Questions

→ The Wheel of Personal Success  Download PowerPoint presentation, pdf e-book

→ Be a Victor

→ Create Your Life Vision

→ Turn Your Dream To Reality

→ BE MAD

→ Make a Difference!

→ Great Achiever: 8 Winning Habits

→ 6 Mindsets of a Great Achiever

→ 4 WHYs of True Success

 

 

→ Life-Business Synergy

→ Work Smart and Hard

→ Gaining Knowledge

→ Thought Leader  Download PowerPoint presentation, pdf e-book

→ Your People Skills 360  Download PowerPoint presentation, pdf e-book

 

Myles Downey, the author of Effective Coaching, defines coaching as the art and practice of inspiring, energizing, and facilitating the performance, → learning and development of  the player.

Each word in this definition is a key word:

  • art – though there is science to coaching, coaching is an art in the sense that "when practiced with excellence, there is no attention on the technique: the coach is fully engaged with the player and the process of coaching becomes a dance between two people, conversationally moving in complete harmony and partnership. At this point the → intelligence Download PowerPoint presentation, pdf e-book , intuition and imagination of the coach become a valuable contribution – rather than being interference for the player."

  • inspiring – coaching is about helping the player to unlock his or her true potential through raising awareness, → inspiring new ideas and encouraging → creativity

  • energizing – coaching is about → energizing the player through effective communication, soliciting suggestions, and building a can-do → attitude

  • facilitating – implies that the player has the capacity to have an insight or creative idea and to think something through for himself   >>>

  • performance – anything a coach says or does should be driven by the intention to → improve performance, i.e. to achieve greater effectiveness or efficiency of the player

  • learning – refers to a broader domain, how to approach a task or master a new technology; looking beyond immediate objectives, the future performance of the organization depends on learning.

  • development – refers to → personal growth and greater self-awareness.